Wednesday, 4 May 2016

TFOG May: Slann mage on litter

Looks like I might be the first of my battle brothers to post in this month's A Tale of Four Oldhammer Gamers challenge. I couldn't have a Slann force and not take a mage on litter:

This meaty monster weighs in at 199 points: I've made him a level 15 to allow me to bring the grand total of the force to around 1000 points.

All the Slann in my force will be green, but this guy needed to be a bit different so I went for the red.

Here's what the Warhammer Armies book says about Slann wizards and their need to be carried:

Oh, and apparently Slann wizards can employ any type of magic without restriction... :-)

Friday, 22 April 2016

TFOG April: finally some Slann...

As we approach the final stages of the Tale of Four Oldhammer Gamers I've finally manages to paint some Slann for my, errr, Slann army...

This month's offering is a small unit of Slann warrior priests, the Brotherhood of the Sacred Heart:

These guys weigh in at 12 points each, so 60 points for a unit of 5. Somewhat under the 100 points per month target, but my remaining units all exceed that so from an average perspective I'll be fine.

Way back at the start of this project I was mulling over some exotic paint schemes for the Slann, based on the wacky colouring of tropical frogs. In the end though I went for keep it simple, and have gone for a fairly "typical" green, with the addition of my blue spot colour on the clothes and feather head-dress (alternating with white). I realised part-way through that I dont think these guys are actually wearing upper-body clothing, but I'd started so I decided to finish with a brown tunic.

For the bloody hearts and blood spatter on the sacrificial blades I tried out the GW technical paint "Blood for the Blood God". I'm pleased with how this has turned out and I think the hearts look particularly realistic.

These guys have some fairly rocking stats:

Two attacks each, plus they are subject to frenzy. Gotta love frenzied troops!

See you next month Slann fans!

Thursday, 21 April 2016

Pantheon of Chaos kickstarter

I rarely get swepped away by kickstarters but this one has got me really excited: it's The Pantheon of Chaos by Diego Serrate Pinilla.

As you can see from the image above, the kickstarter was funded in 2 hours, which shows you how popular this has been. There's a pretty simple reason why it's been so popular - it's absolutely crammed with old-skool chaos goodness by sculpters and artists such as Tim Prow, Kev Adams, Drew Williams, Paul Muller and Tony Ackland.

Take a look at just a small selection of the goodness on offer:

I'm really excited about this project, and can't wait to get these figures painted.

There are also some fantastic stretch goals in the pipeline. So do us all a favour and back this one - let's get as many of the stretch goals unlocked as we can!

Head over to The Pantheon of Chaos and pledge today!

Wednesday, 30 March 2016

TFOG March: P'ffff't

Last month's entry for a Tale of Four Oldhammer Gamers consisted of a small unit of Troglodytes. These stinky dudes needed a leader, so this month I present you with:

P'ffff't - Troglodyte level 5 hero

The particular spelling of his name is very important - he gains an extra "f" for every member of his unit. Currently this stands at four, so he has four "fs". This is an ancient tradition among Troglodytes, although much beyond four it becomes a bit superfluous, given the extreme stupidity of Troglodytes.

This guy weighs in at 86 points. Not quite the 100 for the month, but I over-compensated for that last month by having a 176 point, four Troglodyte unit. Here he is in a nice group shot chilling with his homies:

So now I have to face up to reality. There is nowhere left to turn. Next month, the Slann are coming...

Why not check out the losers my buddies' efforts this month:


Wednesday, 2 March 2016

Another sculpt: Swae-zee, Chaos Champion of Slaanesh

Back at the end of December I shared an image of my first sculpt, and now I've returned to the greenstuff for another bash at this highly enjoyable pursuit. I present to you Swae-zee, Chaos Champion of Slaanesh:

Now, you may well be thinking "WTF" at this point, so I think a little context is in order, together with a few notes as to how I tackled this sculpt.

My first sculpt was a fairly heavily armoured chaos warrior, so I thought on this occasion it would be worth trying to sculpt something with a bit more flesh on view so that I could practice musculature. My first thought was to sculpt a barbarian, but I kept being drawn back to chaos. I looked through various illustration in the old Citadel books and catalogues and happened upon this one in the first Citadel Compendium (circa 1983):

A wonderful cyclopean chaos mutant, I suspect from the talented Mr. Akland.

My first job was to create a simple armature, and I used some very useful Youtube tutorials for this. I then started work on the torso, and it quickly became apparent that this guy was going to be a bit more "ripped" (is that the correct term?) than the one in illustration. This was partly due to the way I sculpt, which is to correct odd looking bits of sculpt as I go along, adding layers of greenstuff. No problem I told myself.

Next I added the arms and upper tentacles. At this point the intention was to keep just one pair of tentacles.

Then came the head, minus the hair. At this stage I took a step back and wondered if hair would work so well. I think part of the reason that the straggly hair works well in the illustration is that the creature's body is quite withered itself. How would straggly hair work with a ripped body? I decided to take the plunge...

I think its fair to say that the addition of the hair totally transformed the figure. Whether that be for good or ill, I'll let you judge! But I was quite pleased with how the hair ended up, even if it was not the effect I was aiming for initially.

Next came the legs. By the time I got to the hands I had pretty much had enough, and I wasn't in the mood for attempting to sculpt hands. So I took the decision to sculpt two more tentacles. Due to their rather unfortunate positioning I found that no matter where I placed the tentacles the eventual pose appeared rather...shall we say "suggestive" what you see is the most "innocent" pose I could achieve.

He has to be a Slaanesh champion of course (a Level 25 Hero), and here are his stats and chaos attributes:

Overall I'm pleased with this figure, even given the places that need improvement and its slightly odd appearance. I think I managed to get the size and proportions of the figure almost right, as this comparison pic shows:


Thursday, 25 February 2016

TFOG February entry - Troglodytes

My every-growing Slann army continues to grow without any Slann. This month I've painted a unit of Troglodytes for A Tale of Four Oldhammer Gamers:

These are Trish Carden sculpts from the 1980s.

As per my lizardmen last month, I've given these "counts as double handed weapons" for those things they are carrying, which comes out at 44 points per figure, so 176 points in total this month.

Troglodytes cause fear but suffer from stupidity. On the plus side they are immune to fear and panic. Amusingly they also "cause nausea" which mean they smell so badly that anyone in combat with them suffers a -1 to hit! So hopefully all told they should cause some fun on the battlefield.

I've gone for a bish-bosh approach again with painting these...there are possibly even some parts I've left unpainted.

Basing-wise, I've tried recessed bases on these (40mm) and I think they've turned out OK. Minimum effort for mediocre results is my maxim for this force. I haven't painted the rim of the bases because yet again I'm being indecisive about the base colour. In my defense I'm just about out of the old Calthan Brown, so I may have to repaint all the bases with some different shade of brown.

So, we are about halfway through this challenge now and I keep putting off painting some Slann. I've got a Troglodyte hero lines up for next month, but from April it will be Slann all the way.

Tuesday, 26 January 2016

TFOG January 2016: Lizardmen

My entry for this month's A Tale of Four Oldhammer Gamers challenge is a small unit of Lizardmen:

The Warhammer Armies book gives these as 20 points each. I've given them "counts as double handed weapons" for their long axes at an additional 4 points per model, so that's a points total of 96 this month. Lizardmen have a toughness of 4 and 2 wounds each so not too bad. How they actually fare on the day is a different matter of course.

At first glance you would be forgiven for thinking that I've fielded four identical figures, but they are actually variants of the old Citadel AD&D range. In fact, technically they are AD&D Troglodytes, but I'm fielding them as Lizardmen. This range was noted for producing a number of variants for most of its figure lines, but in a number of cases you would have to look closely to see where the actual variation lies. The full variant set for the Lizardmen can be found at The Stuff of Legends (images provided by Richard Scott of Otherworld).

The paint jobs are very basic, and were quick to achieve using mainly dry-brushing; the scaly skin on this figures makes dry-brushing a doddle.

Also, I've finally decided on a basing design. I've decided to base all the figures in this army (with the possible exception of the spider) on round bases with a simply sand and tufts decoration.